Two droids are better than oneĪnd there’s one more thing that will make this a near essential purchase for parents: The split-screen two-player mode is simply wonderful. Side missions take you to other planets in elaborate fetch quests that take in X-Wing dogfights, scavenger hunts, and ambushes, then back again to pick up another prize of a Kyber Brick or a new ship. Every character and ship has an authentic backstory you can read, and characters sometimes refer to one another as they’re paired up in your party. With over 1,100 Kyber bricks to find or earn, the chances of them all being riveting were always going to be slim, but collecting them all does sadly get boring, and there are arguably better things you could do with your time.īut if you don’t care for completionism, everything here will just be bewilderingly, joyously authentic, and appear as literally a whole galaxy of Star Wars fun. For every well-designed puzzle or challenge for a gamer of 30+ years’ experience, there are five or six that have clearly been designed for a child to complete. After originally enjoying the extra challenge of exploration over the main levels, I’ve found it’s become a bit of a slog over the last two days. But whether you can stomach the busywork will depend on your own disposition. There are weeks of gameplay here if you want to 100% it, and if you take your time, this could last you all year. It also encourages you to explore the sprawling open areas, all with the aim of collecting Minikits, blue Kyber Blocks, characters, ships and Data Cards. So what happens when they’re done? Well, playing through each film takes two to three hours, but the game then encourages you to play the levels again in Free Play using other characters you’ve unlocked, with their different abilities. Wayfinding is flawlessly implemented with glowing trails – gold for objective, blue for side-mission – switching between characters is quick and easy, and even moving between worlds is simple thanks to the game giving you complete freedom, while auto-selecting the destination you actually need next with every new press of the confirm button. That said, for it to be simple to play and understand given the complexity of what’s actually being processed here is remarkable. While the end-game content (which I’ll come to shortly) does require significantly more thinking for the most part, the film levels themselves are pretty shallow. Tap four d-pad directions to open this door, rotate two bezels to open that one. The game is clearly designed to appeal to younger players and older fans alike, but the vast majority of gameplay is just a bit too simple for little old grown-up me. But that brings me to one of my few criticisms, and that’s the complexity of what you actually have to do. And once the classic trilogy’s done, you can play through the prequels or the recent Skywalker trilogy and unlock those as you go. Every set-piece worth including has been recreated here in supremely playable fashion, from the Death Star trench run to podracing and even navigating building-high waves to the ruins of Death Star II.
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